I'm an interaction designer dedicated to bringing a method to the madess by creating products that solve real user needs

EVERYTHING IS DESIGN

Creative arts use interrelated principles. I pull inspiration for my design work from my background in photography and dance. These backgrounds enable me to think abstractly about systems and create holistic, beautiful experiences that respect the user’s humanity.

I take pride in my craft. I create products from conception to production using research, design principles, and a strong intuition about human behavior. I love nothing more than building, creating, and figuring out ways to make things work better for people.

COLLABORATION IS KEY

I strive to cultivate a space where teammates can feel vulnerable, open, and eager to engage in the work together. I enjoy facilitating sprints and workshops that allow those involved to have a voice and feel engaged in the design process. Every phase of my process relies on working with stakeholders, cross-functional partners, and product users to build solutions that balance business goals and the ideal user experience.

Collaboration is what wakes me up in the morning. Every phase of my process relies on working with stakeholders, cross functional partners, every day product users and where their identities overlap.

The coalessence of perspectives is what makes great design.

Culitvating spaces where teammates feel volunerable, open, and eager to engage in work is one of my favorite parts of the design process.

PEN & PAPER IS NOT PASSÉ

Pen and paper might actually be the best tool in the box. Sketching with pen and paper is accessible, quick, and inexpensive. It leads to better solutions early because it simplifies potentially complex processes down to their most basic functions. It also allows every person involved in the project to pitch in. Sketching with Engineers, PMs, & other stakeholders has time and time again given my designs new life and resulted in innovative end results.

Tangible objects are where design started. It’s human. All of my designs beging there.

Sketching on pen and paper is accessible, quick, and leads to a better end product for humans because it simplifies potentially complex processes down to their most basic functions.

Pen and paper might actually be the best tool in the box. It allows every person involved in the project to pitch in. Sketching with Engineers, PMs, & stakeholder has time and time again given  my designs new life and resulted in innovative end results.

If pen isn’t on paper, design misses out. 

Katie Hudak, Katie Hudak-Kay, Design, UX Design, Interaction Designer
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WORKING WITH ME

"Every member of the eng team really loves working with Katie... I have worked at 4 different PAs & built many user facing features & Katie is the best designer I have worked with."

Halit, Tech Lead at Google

"Katie is an invaluable member of
the team. She’s a strong collaborator with all functions & across Google. Katie's an engaged leader from product conception to delivery. Katie is also a phenomenal contributor to our team culture."

Ghisly, Researcher at Google

Katie Hudak, Interaction Designer
Katie Hudak, Interaction Designer
Katie Hudak, Interaction Designer